4/7/2023 0 Comments Run iphone simulator on mac![]() ![]() Note that building my App with Rosetta on Macbook Air M1 and xCode 12.4 do build, but shows a white screen on emulator.Ĭode Block 00:34:23. I can build to device, which I guess is my only choice at the moment. You can find the iPhone apps in a separate section in Mac App Store. These devices run on Apple’s new ARM chipsets and they can run iPhone apps with ease. Both complete without error, but Xcode still can't build.Ģ) I've set excluded architectures to "Arm64" on the project, target and pod project.ģ) I've added x86 64 and i386 to Architectures for project, target and pod project.Ĥ) I've set all configurations to "Build Active Architecture Only" to Yes.ĥ) I've even created (and deleted) a "VALIDARCHS" user defined setting with the proper architectures to all three projects.Ħ) I've cleaned build folder many times and deleted derived data folder completely, and restarted Xcode. If none of the emulators seem to be doing the job for you, currently the best way to run iOS apps on a computer is just by using the new Apple M1 MacBooks and Mac Mini. I've tried everything that's been reported to fix it, no dice.ġ) I've tried "pod install" & "pod update" with a Rosetta2 version of Terminal. It only popped up when trying to build on my new M1 MacBook Air and Xcode 12. I've seen reports of this as an Xcode 12/Cocoapods issue that my project didn't have with 12.1 or 12.0. Using Xcode 12.2, the specific error is "building for iOS Simulator, but linking in object file built for iOS, file './FIRAnalyticsConnector' for architecture arm64".
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